HAN, HONGLEI (韩红雷)
Ph.D. Professor. School of Animation and Digital Arts at Communication University of China (中国传媒大学). Distinguished Lecturer of CUC. Unity Certified Instructor(UCI), Committee member, Unity Global Education Advisory Board.
He joined the Communication University of China (CUC) after receiving his M.S. degree in computer science from this college in 2006. He has been teaching various undergraduate and graduate courses in computer graphics, programming, and computer games at CUC, such as “Game programming foundation”, “Game engine”, “Physics simulation in computer games”, and “Script programming”. He received the Ph.D. degree from Institute of Software, Chinese Academy of Sciences in January 2015. He had been staying at University of North Carolina, Charlotte as a visiting scholar to conduct joint research and teach from Jan. 2016 to Jul. 2017, sponsored by the scholarship program of “specific government-sponsored art talents training program” from China Scholarship Council.
Research:
Digital Game Design, Visual Reality, Computer Graphics
Education:
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University of Chinese Academy of Sciences (中国科学院大学)
Sep 2009~Jan 2015, Beijing, China
Ph.D. Engineering
Research on Exploration Metrics and Their Applications of the 3D Scene
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Communication University of China (中国传媒大学)
Sep 2004~Jun 2006, Beijing, China
Master Engineering
Research on Technologies of Motion Editing
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Beijing Wuzi University (北京物资学院)
Sep 1999~Jun 2003, Beijing, China
Bachelor Management
韩红雷
博士,教授,男,1980年1月生人,籍贯山西太原,中国传媒大学教学督导专家,获中国传媒大学“教学名师”称号。Unity全球认证讲师(Unity Certified Instructor),Unity全球教育咨询委员会成员。
2003年毕业于北京物资学院,获管理学学士学位。2006年毕业于中国传媒大学,获工学硕士学位,专业为计算机应用技术。2015年1月毕业于中国科学院软件研究所,获博士学位,专业为计算机应用技术(计算机图形学方向)。2016年1月至2017年7月获得国家留学基金委的“艺术类特殊人才项目”资助,前往University of North Carolina at Charlotte(美国北卡罗来纳大学夏洛特分校)进行访问学者合作研究和教学。
开设的慕课:《游戏引擎原理及应用》(获评国家级一流在线课程)、《游戏开发程序设计基础》。或访问中国大学慕课教师主页。
目前承担的本科生课程有:《游戏引擎原理及应用》、《游戏开发程序设计基础》等;研究生课程有:《论文写作工作坊》等。
主要研究方向:游戏开发技术、虚拟现实、计算机图形学等。